![]() ![]() It is said that due to this, no two Keepers look alike with some appearing almost humanoid in the face while others appear as beasts or monsters far removed from any humanity. Keepers are perhaps the most physically varied of the daemons, each formed from Slaanesh's own hand, their forms reflecting his muse, his mood, and his interest, all things that are very changeable. Portrait of an Exalted Keeper of Secrets. ~ Liber Chaotica Volume 2 on the Keepers of Secrets He moves with such grace, his actions so measured and sensual, yet he is deadly indeed! See him there! Many-limbed and jeweled eyed. Those who survive the daemon's coming weep, for never again will they come so close to perfection. The painter paints with his own blood, the singer claws at her imperfect throat and chokes on her own melody, emotions run hot and entire communities are consumed by debauchery of the darkest kind. However, a Slayer of Slaanesh is a beast of excess just as much as any of his sisters and as he comes closer, artistic mastery becomes outright madness. What they create is far beyond their skill, the mediocre fashioning masterpieces in the midst of the Keeper's aura. Those given to the creative arts are particularly affected, taken by sudden bursts of skill and inspiration. An unclean trembling takes to the air, affecting everything and everyone. Animals agitate, the earth itself spews forth sweet water from deep beneath the soil, trees creak and wood warps. When they emerge into the material world, it heaves and expulses at their coming. Distinct from the Lesser Daemons of Slaanesh, who only occasionally partake in death-dealing and are much more given to a wide range of artistic expressions and sensation, the Keeper of Secrets is specifically formed and deployed for violence. They are so named for their purported ability to hear anything said anywhere, thus making them the Keepers of Secrets. Slaanesh is subtle, as are his creations, but when all other avenues to achieving a desired goal have failed and bloodshed remains the only option, it is these grotesque beasts that the Dark Prince sends to do his bidding. ![]() They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.Unlike bloody-minded Kharneth, it is not the way of the Prince of Pleasure to resort first to violence. The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. Speed and combat penalties caused by terrain are ignored by this unit. This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low)Įntities with this attribute double their charge bonus when attacking the rear or flank of an entity. Units that cause terror are immune to terror and fear themselves. This unit can cause terror, making its melee target rout for a short time. This unit frightens all enemy units, reducing their leadership when nearby. Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.Įven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray. The spellcaster's corrupting touch puts their victims into a blissful, euphoric state for a short time, rendering them little able to move, let alone defend themselves.Īs the Daemon's courage falters, their mortal form crumbles and fades from this reality. The exquisite kiss of the Dark Prince's three-tailed whip strikes the enemy with a delicious fury. ├ Melee Weapon wh3_main_sla_keeper_of_secrets_sword ├ Man Entity wh3_main_monster_keeper_of_secrets Land Unit Group Parents Monsters & Beasts Land Unit Key wh3_main_sla_mon_keeper_of_secrets_0 Main Unit Key wh3_main_sla_mon_keeper_of_secrets_0 ![]()
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